A colossal inhabited cube world cut open to reveal six planes, two suns and a glowing core

The Cube
World

“As magic advances, the world devolves.”
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01 / World premise

Markazevren is a colossal cube of six inhabited planes, vertical layers and a hidden Core. Magic replaces technology—and every civilization rises inside a reality slowly surrendering to devolution.

Genre
Dark Fantasy
World
Markazevren
Structure
Six faces / many layers
02 / The six planes

Six planes.
One hidden Core.

Select a plane to rotate Markazevren. Each face opens into its own environmental archive.

01 / Selected plane

Urmatoth

The upper, broadly Earth-like plane.

Explore Urmatoth
03 / The nature of the Cube

The Four
Great Powers.

All of existence and the powers within it are derived from the four Great Powers. Their entanglement gives rise to the entire universe and governs its behavior.

  1. 01Intrinsic natures and properties

    Potencies

    The intrinsic natures of existence itself: sixty irreducible properties by which created things are what they are.

    Magical by-productsWizardry
  2. 02Life itself and its nine elements

    Celestial Domain

    The Celestial Beings are not living, they are not alive, they are very life itself and the source of life throughout all of creation.

    Magical by-productsElementalism · Sorcery · Blood Magic · Necromancy
  3. 03Matter, energy and composition

    Quasars

    The Quasars are the very substance of matter of which all existence is composed. There is no substance or material without them.

    Magical by-productsMagecraft · Alchemy
  4. 04Relationship, connection and flow

    Penumbrae

    The Penumbrae are the relationships and flow connecting everything across space and time, without them there would be only isolation.

    Magical by-productsWarlockism · Summoning
04 / Canon of discovery

The Advancement
of Magic.

Each discovery opens a new age. Select any discipline to enter its detailed archive.

  1. 01
    Age of Discovery

    Sorcery

    Urmatoth

    Emotion becomes immediate physical power—and changes the person who repeatedly calls upon it.

  2. 02
    Age of Convergence

    Enchantment

    Urmatoth

    Magic is captured inside matter, held beyond the moment of casting, and released later.

  3. 03
    Age of Rivalry

    Wizardry

    Urmatoth

    The sixty intrinsic natures of existence can be addressed through exact languages of sound, sign, inscription and movement.

  4. 04
    Age of Vision

    Illusionism

    Bilavust

    A magic born where life encounters the hidden relationships and flow beneath apparent reality.

  5. 05
    Age of the Corrupted

    Blood Magic

    Aleknath

    Will is made elemental through blood: life, power and control meet in a single dangerous practice.

  6. 06
    Age of Necromancy

    Necromancy

    Urmatoth

    Necromancy spreads across Urmatoth and into the wider Cube, becoming a genuine civilizational force.

  7. 07
    Age of Rebirth

    Druidism

    First root not yet documented

    A rare convergence of life, substance and relationship rather than the expression of any single Great Power.

  8. 08
    Age of Power

    Elementalism

    Zalemoz

    Life is a balance of nine elements, and each can become a distinct magical practice.

  9. 09
    Age of Kings

    Alchemy

    First root not yet documented

    A Quasar-derived tradition rooted in the material substance and energy of existence.

  10. 10
    Age of Enlightenment

    Mentalism

    First root not yet documented

    Life and substance converge in the magical tradition that opens the Age of Enlightenment.

  11. 11
    Age of Darkness

    Witchcraft

    First root not yet documented

    Material substance meets the relational flow mortals call fate.

  12. 12
    Age of Magi

    Magecraft

    First root not yet documented

    The direct fundamental magic of material existence.

  13. 13
    Age of Chaos

    Warlockism

    First root not yet documented

    The direct fundamental magic of relationship, connection and dynamic flow.

  14. 14
    Age of Principalities

    Summoning

    First root not yet documented

    The final discovered magic of the Cube emerges from the relationships between things.

05 / Timeline

From the Time Before
Time to The Ignition.

Before the ages01

The Time Before Time

Existence precedes creation, history and the measured magical ages.

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Creation02

Age of Creation

Creation brings the Cube into existence and begins the world's ordered history before the first magical discovery.

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First discovery03

Age of Discovery

Sorcery becomes the first known magic and opens the first recorded magical age.

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Enchantment04

Age of Convergence

Enchantment is known first to the Nephilim and Irin, then taught by the Irin to the Koran.

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Wizardry05

Age of Rivalry

Andrasio teaches Wizardry after the Potencies manifest, and their rivalries scar every plane.

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Illusionism06

Age of Vision

Contact with the Penumbrae reveals Illusionism while Wizardry still dominates the age.

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Blood Magic07

Age of the Corrupted

A hidden discovery on Aleknath opens the age in which The Corrupted Tomes takes place.

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Necromancy08

Age of Necromancy

Necromancy spreads widely enough to dominate the age that bears its name.

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Druidism09

Age of Rebirth

Druidism becomes the next discovered form of magic.

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Elementalism10

Age of Power

The remaining elemental forms receive formal recognition.

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Alchemy11

Age of Kings

Alchemy opens a new age in the advancement of magic.

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Mentalism12

Age of Enlightenment

Mentalism becomes the defining discovery at the threshold of the age.

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Witchcraft13

Age of Darkness

Witchcraft enters the known magical traditions.

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Magecraft14

Age of Magi

Magecraft marks the opening of the Age of Magi.

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Warlockism15

Age of Chaos

Warlockism becomes the next form of magic to be discovered.

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Summoning16

Age of Principalities

Summoning is the final form of magic discovered.

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After the final discovery17

The Shattering of the World

Markazevren is torn apart, shattered into millions of pieces by the instabilities of magic.

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Final threshold18

The Ignition

The current chronology ends at the threshold known as The Ignition.

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05 / Books

Choose a book
from this world.

Browse by series or select a title directly. Each entry can grow into its own complete book page.

Book 01In development

He Who Would Be More

The first volume of The Corrupted Tomes, set in the Age of the Corrupted.

World
The Cube World
Collection
The Corrupted Tomes
Age
Age of the Corrupted
Format
Novel
Full synopsis, characters, imagery and publication details will live on this book’s dedicated page.Explore this book ↗Explore this series overview ↗
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