Blood Magic

Hemomancy · Ancient Necromancy

Will is made elemental through blood: life, power and control meet in a single dangerous practice.

Age
Age of the Corrupted
First root
Aleknath
Great Power
Form
Elementalism of Soul
01 / The discipline

What is
Blood Magic?

Blood Magic, or Hemomancy, is the elemental magic of Soul. Although it was historically called Ancient Necromancy, it belongs to Elementalism rather than to Necromancy proper.

02 / Canonical record

Principles,
practice
& consequences.

Discovery

Its hidden discovery on Aleknath marked the first day of the Age of the Corrupted. A plane on which everything is alive was the natural place for a magic rooted in Soul, blood and living exchange to appear.

A hidden beginning

Opening an age did not make Hemomancy widely known. It remained a secret practice and did not broadly distribute across Urmatoth.

The Redeemer God

A minor magical figure later called the Redeemer God discovered Blood Magic partly by accident and first used it to save and nurture a vulnerable people and their young empire.

03 / The discipline in depth

Further into
Blood Magic.

Return and enslavement

After being absent for most of the empire's roughly ten-thousand-year history, he returned in its final decades. Blood Magic then spread through the empire as a means of enslavement to him.

Scale of consequence

The saga was geographically limited, affecting an empire that covered less than a tenth of Urmatoth at its peak. Its importance was causal: the collapse helped create the conditions from which Necromancy arose.

Complete magical archive

Fourteen ways
to change reality.

  1. 01SorceryAge of Discovery↗
  2. 02EnchantmentAge of Convergence↗
  3. 03WizardryAge of Rivalry↗
  4. 04IllusionismAge of Vision↗
  5. 05Blood MagicAge of the Corrupted↗
  6. 06NecromancyAge of Necromancy↗
  7. 07DruidismAge of Rebirth↗
  8. 08ElementalismAge of Power↗
  9. 09AlchemyAge of Kings↗
  10. 10MentalismAge of Enlightenment↗
  11. 11WitchcraftAge of Darkness↗
  12. 12MagecraftAge of Magi↗
  13. 13WarlockismAge of Chaos↗
  14. 14SummoningAge of Principalities↗