Wizardry

The sixty intrinsic natures of existence can be addressed through exact languages of sound, sign, inscription and movement.

Age
Age of Rivalry
First root
Urmatoth
Great Power
Form
Fundamental
01 / The discipline

What is
Wizardry?

Wizardry is the fundamental magic of the Potencies. Sixty schools exist—one for each Potency—and each develops a language capable of addressing one of the intrinsic properties of being.

02 / Canonical record

Principles,
practice
& consequences.

Discovery

Andrasio, the First Potency and Potency of Chaos, taught the foundations of the Potencies' languages after manifesting on Markazevren. Without that instruction, Wizardry may never have been independently discovered.

Language

Wizardry can be spoken, written, signed, danced or enacted through formal movement. Its language resembles mathematics: logical, systematic and generative once the foundations are known.

Power source

Wizardry draws from a Potency already present in the surrounding world. Beyond ordinary physical and mental stamina, it does not intrinsically consume emotion, life force or elemental balance.

Precision and vulnerability

Powerful workings take longer. A complex sequence may require hours or days and can be broken by silence, restraint, distraction, exhaustion, intoxication, damaged inscriptions or interrupted movement.

03 / The discipline in depth

Further into
Wizardry.

Functional implements

Instruments, wands, staffs, masks, robes and hats are often functional rather than decorative: they create exact sounds, shapes, shadows, movements and silhouettes required by a working.

Collective casting

Multiple wizards can maintain one continuous sequence, rotating through its chants, movements and inscriptions. This allows workings far longer and more powerful than any individual could sustain.

The schools

Wizardry requires years or decades of study. Its schools are prestigious, politically important and intensely secretive, guarding their proofs, archives and linguistic discoveries.

Complete magical archive

Fourteen ways
to change reality.

  1. 01SorceryAge of Discovery↗
  2. 02EnchantmentAge of Convergence↗
  3. 03WizardryAge of Rivalry↗
  4. 04IllusionismAge of Vision↗
  5. 05Blood MagicAge of the Corrupted↗
  6. 06NecromancyAge of Necromancy↗
  7. 07DruidismAge of Rebirth↗
  8. 08ElementalismAge of Power↗
  9. 09AlchemyAge of Kings↗
  10. 10MentalismAge of Enlightenment↗
  11. 11WitchcraftAge of Darkness↗
  12. 12MagecraftAge of Magi↗
  13. 13WarlockismAge of Chaos↗
  14. 14SummoningAge of Principalities↗