Chronology / 05 of 18

Age of Rivalry

Andrasio teaches Wizardry after the Potencies manifest, and their rivalries scar every plane.

Threshold
Wizardry
Defining discovery
Wizardry ↗
Duration
Shorter than the preceding age
01 / The threshold

What opens
this age?

Wizardry is the fundamental magic of the Potencies. Sixty schools exist—one for each Potency—and each develops a language capable of addressing one of the intrinsic properties of being.

Open the complete Wizardry dossier ↗
02 / The living record

What is known
inside the age.

01

Discovery

Andrasio, the First Potency and Potency of Chaos, taught the foundations of the Potencies' languages after manifesting on Markazevren. Without that instruction, Wizardry may never have been independently discovered.

02

Language

Wizardry can be spoken, written, signed, danced or enacted through formal movement. Its language resembles mathematics: logical, systematic and generative once the foundations are known.

03

Power source

Wizardry draws from a Potency already present in the surrounding world. Beyond ordinary physical and mental stamina, it does not intrinsically consume emotion, life force or elemental balance.

04

Precision and vulnerability

Powerful workings take longer. A complex sequence may require hours or days and can be broken by silence, restraint, distraction, exhaustion, intoxication, damaged inscriptions or interrupted movement.

05

Functional implements

Instruments, wands, staffs, masks, robes and hats are often functional rather than decorative: they create exact sounds, shapes, shadows, movements and silhouettes required by a working.

06

Collective casting

Multiple wizards can maintain one continuous sequence, rotating through its chants, movements and inscriptions. This allows workings far longer and more powerful than any individual could sustain.

07

The schools

Wizardry requires years or decades of study. Its schools are prestigious, politically important and intensely secretive, guarding their proofs, archives and linguistic discoveries.

03 / World coordinates

One discovery.
Many consequences.

Magic
Wizardry ↗
Great Power
Potencies
First root
Urmatoth
Classification
Fundamental
04 / Connected archive

Follow the magical
relationships.

Complete chronology

Every age is
an entrance.

  1. 01The Time Before TimeBefore the ages↗
  2. 02Age of CreationCreation↗
  3. 03Age of DiscoverySorcery↗
  4. 04Age of ConvergenceEnchantment↗
  5. 05Age of RivalryWizardry↗
  6. 06Age of VisionIllusionism↗
  7. 07Age of the CorruptedBlood Magic↗
  8. 08Age of NecromancyNecromancy↗
  9. 09Age of RebirthDruidism↗
  10. 10Age of PowerElementalism↗
  11. 11Age of KingsAlchemy↗
  12. 12Age of EnlightenmentMentalism↗
  13. 13Age of DarknessWitchcraft↗
  14. 14Age of MagiMagecraft↗
  15. 15Age of ChaosWarlockism↗
  16. 16Age of PrincipalitiesSummoning↗
  17. 17The Shattering of the WorldAfter the final discovery↗
  18. 18The IgnitionFinal threshold↗