01Scope
Sorcery is personal and bodily. It does not directly control objects outside the caster; it amplifies or diminishes the capacities of the caster's own body.
- Speed and reaction time
- Strength and endurance
- Resilience and pain tolerance
- Perception
02Emotional cost
Power requires the sorcerer to enter an emotion more deeply. Repeatedly inhabiting fear, anger, grief, desire or another extreme state gradually alters personality, judgment, relationships and identity.
03Physical cost
Sorcery behaves like an extreme adrenaline response. It grants extraordinary short-term performance by burning bodily reserves, leaving exhaustion, collapse, depletion or injury in proportion to the power used.
04Casting
Once the necessary emotional state is reached, the associated power can be used repeatedly with effectively no casting time.
05Collective Sorcery
Sorcerers may operate in emotional units whose members reinforce one another. The increase in power comes with the risk of emotional contagion, collective escalation and loss of individual balance.