Sorcery

Emotion becomes immediate physical power—and changes the person who repeatedly calls upon it.

Age
Age of Discovery
First root
Urmatoth
Great Power
Form
Emergent magic
01 / The discipline

What is
Sorcery?

Sorcery is the first known magic of Markazevren. It arose naturally because every living being already possesses emotion, the raw condition from which Sorcery draws its power.

02 / Canonical record

Principles,
practice
& consequences.

Scope

Sorcery is personal and bodily. It does not directly control objects outside the caster; it amplifies or diminishes the capacities of the caster's own body.

  • Speed and reaction time
  • Strength and endurance
  • Resilience and pain tolerance
  • Perception

Emotional cost

Power requires the sorcerer to enter an emotion more deeply. Repeatedly inhabiting fear, anger, grief, desire or another extreme state gradually alters personality, judgment, relationships and identity.

Physical cost

Sorcery behaves like an extreme adrenaline response. It grants extraordinary short-term performance by burning bodily reserves, leaving exhaustion, collapse, depletion or injury in proportion to the power used.

03 / The discipline in depth

Further into
Sorcery.

Casting

Once the necessary emotional state is reached, the associated power can be used repeatedly with effectively no casting time.

Collective Sorcery

Sorcerers may operate in emotional units whose members reinforce one another. The increase in power comes with the risk of emotional contagion, collective escalation and loss of individual balance.

Complete magical archive

Fourteen ways
to change reality.

  1. 01SorceryAge of Discovery↗
  2. 02EnchantmentAge of Convergence↗
  3. 03WizardryAge of Rivalry↗
  4. 04IllusionismAge of Vision↗
  5. 05Blood MagicAge of the Corrupted↗
  6. 06NecromancyAge of Necromancy↗
  7. 07DruidismAge of Rebirth↗
  8. 08ElementalismAge of Power↗
  9. 09AlchemyAge of Kings↗
  10. 10MentalismAge of Enlightenment↗
  11. 11WitchcraftAge of Darkness↗
  12. 12MagecraftAge of Magi↗
  13. 13WarlockismAge of Chaos↗
  14. 14SummoningAge of Principalities↗