Witchcraft

Material substance meets the relational flow mortals call fate.

Age
Age of Darkness
First root
First root not yet documented
Great Power
Form
Emergent magic
01 / The discipline

What is
Witchcraft?

Witchcraft is an emergent interaction between Quasar substance and the Penumbrae—the relationships, connections and ceaseless flow between things.

02 / Canonical record

Principles,
practice
& consequences.

Established source

Its Quasar component ties it to the material; its Penumbral component to relations and dynamic flow.

Historical position

Its discovery opens the Age of Darkness.

03 / The discipline in depth

Further into
Witchcraft.

What remains open

The original plane, practice, limits, social role and consequences of Witchcraft have not yet been fixed in the canon.

Complete magical archive

Fourteen ways
to change reality.

  1. 01SorceryAge of Discovery↗
  2. 02EnchantmentAge of Convergence↗
  3. 03WizardryAge of Rivalry↗
  4. 04IllusionismAge of Vision↗
  5. 05Blood MagicAge of the Corrupted↗
  6. 06NecromancyAge of Necromancy↗
  7. 07DruidismAge of Rebirth↗
  8. 08ElementalismAge of Power↗
  9. 09AlchemyAge of Kings↗
  10. 10MentalismAge of Enlightenment↗
  11. 11WitchcraftAge of Darkness↗
  12. 12MagecraftAge of Magi↗
  13. 13WarlockismAge of Chaos↗
  14. 14SummoningAge of Principalities↗