Stories from eight worlds

The works within
the worlds.

Browse the established series and stand-alone books now taking shape, then explore the games growing from the same worlds.

Books

Games

Movies

Games / Origin and direction

Before it was a world,
it was The Game.

The Cube World did not begin as a setting for novels. It began as a pen-and-paper role-playing game—and the desire to keep making that game larger.

When I was in Grade 5, a babysitter introduced me to Medieval Times, a pen-and-paper RPG he had created and loosely modeled after Dungeons & Dragons. I loved it. My eyes were forever opened to what a game could contain.

He could not be there most of the time, so my best friend and I began making tabletop RPGs of our own. At first they followed what he had taught us. Soon they absorbed ideas from every book we read, movie we watched and game we played. We wanted to create the ultimate game—even though we spent far more time designing, revising and expanding it than actually playing.

The Game gradually became less a single ruleset than an ever-expanding world. Years later, when I wanted to write novels, it seemed more natural to write inside a world I had already spent years building than to begin again from nothing.

That world became The Cube World, and the stories grew from it.

What comes next

Worlds built
to be played.

I want to build games in at least these four worlds. Whether the others become game worlds remains an open question.

01

The Cube World

A full pen-and-paper/tabletop RPG, a computer version of that role-playing system, and other games within Markazevren.

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02

The Emergenverse

A planned home for role-playing, strategy and hybrid games, with the individual projects still to be defined.

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03

The Apocrypha

Likely diplomacy or strategy games shaped by its political, historical and civilizational scale.

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04

Cosmic Serpents

A world expected to support games, while the forms those games will take remain open.

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Creative center of gravity

Role-playing games and strategy games have been the genres I have loved most throughout my life. They—and hybrids between them—will form the core of the games I build, while leaving room for other forms when a world calls for them.