Rosmer CreativeThe works within
the worlds.
Browse the established series and stand-alone books now taking shape, then explore the games growing from the same worlds.
Games
Movies
A six-book historical fantasy cycle spanning generations of Byzantine history and immortal consequence.
- Book ISpectre of Converging Ambitions↗
- Book IIA Flicker of Darkness↗
- Book IIISilhouetted Adversaries↗
- Book IVPhantasms Vanish↗
- Book VDoppleganger Games↗
- Book VIUnmasked Messiahs↗
Independent novels. Each begins with a plausible possibility and follows its human consequences.
Explore Our Near Future World in Near Future World ↗A four-book dark fantasy series set during the Age of the Corrupted.
- Book 01He Who Would Be More↗
- Book 02Becoming the Enemy↗
- Book 03Dreaming a New Dream↗
- Book 04A Price to High↗
Independent stories from across the ages of Markazevren. These are the first announced titles; many more may stand alone or grow into series.
Explore Stand-alone books in Cube World ↗A four-book epic cycle of oath-bound lives within the ancient struggle between truth and the Lie.
Explore The Mythic Cycle in Zoroastrian Epic ↗A developing Emergenverse series. Individual book titles and their order will be added as the sequence takes shape.
A developing Emergenverse series. Individual book titles and their order will be added as the sequence takes shape.
The first developing sequence from a world remade by its passage through magical fields.
Explore Series One in Drifting World ↗A four-book historical-fiction series following intimate lives through the age of Genghis Khan.
- Book 01While Blood Runs Warm↗
- Book 02To Love a Foreign Tongue↗
- Book 03What Winter Will Take↗
- Book 04When the Steppe Swallows the Sun↗
For now, one expanding series of civilizations living inside incomprehensibly vast bodies.
Explore The Godless Empire in Cosmic Serpents ↗Before it was a world,
it was The Game.
The Cube World did not begin as a setting for novels. It began as a pen-and-paper role-playing game—and the desire to keep making that game larger.
When I was in Grade 5, a babysitter introduced me to Medieval Times, a pen-and-paper RPG he had created and loosely modeled after Dungeons & Dragons. I loved it. My eyes were forever opened to what a game could contain.
He could not be there most of the time, so my best friend and I began making tabletop RPGs of our own. At first they followed what he had taught us. Soon they absorbed ideas from every book we read, movie we watched and game we played. We wanted to create the ultimate game—even though we spent far more time designing, revising and expanding it than actually playing.
The Game gradually became less a single ruleset than an ever-expanding world. Years later, when I wanted to write novels, it seemed more natural to write inside a world I had already spent years building than to begin again from nothing.
That world became The Cube World, and the stories grew from it.
Worlds built
to be played.
I want to build games in at least these four worlds. Whether the others become game worlds remains an open question.
The Cube World
A full pen-and-paper/tabletop RPG, a computer version of that role-playing system, and other games within Markazevren.
↗02The Emergenverse
A planned home for role-playing, strategy and hybrid games, with the individual projects still to be defined.
↗03The Apocrypha
Likely diplomacy or strategy games shaped by its political, historical and civilizational scale.
↗04Cosmic Serpents
A world expected to support games, while the forms those games will take remain open.
↗






